The Nine Elements of Worldbuilding

Great observations! Worth the read!

M.E. Kinkade

This awesome fictional map of "Clichea," created by Sarithus. Might want to avoid this sort of thing. This awesome fictional map of “Clichea,” created by Sarithus. Might want to avoid this sort of thing.

I attended a really interesting lecture by prolific fantasy author Kevin J. Anderson on the fundamentals of worldbuilding. I don’t want to crib too much from his lecture—and the pending book on the same topic (keep an eye out for it; he can explain a lot better than he can!)—but I figure it’s still fair for y’all to benefit from my conference-attending.

The nine elements of creating a realistic, or at least believable, fictional world are: geography; climate; politics; economics; society; religion; intellectual/scientific; arts; and history.

When considering the setting and general plot for your totally rad fiction work, ask yourself some questions (and maybe more, as you put the pieces together):

  • Geography—could this landmass exist in the real world? Should it?
    • Make sure the actual structure of the land a) makes sense…

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